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I feel that Apple solve the problem of freedom vs security quite well on Mac: you can download and run whatever software you want, but there's a sort of "Captch
by fab1an 5y ago
I feel that Apple solve the problem of freedom vs security quite well on Mac: you can download and run whatever software you want, but there's a sort of "Captcha" involved (where you need to right-click + open to run software from non-registered devs). This prevents mom and dad from installing a bunch of Spyware, but let's me run obscure and cool apps by indie developers as I please.
- smoldesu 5y agoIt's a step in the right direction, but I found it pretty frustrating in comparison to the way Linux/Windows handle things. It's not as draconian as iOS, but I probably spent 50-60% of my setup time trying to get Gatekeeper to treat me like the administrator of my own computer.
- rchaud 5y agoThey wouldn't ever do that on iOS because it would 'add friction'. Apple makes money off the App Store. They want users to head to the App Store for everything. Developers also want you using their apps, because they can track you better than they could on a website with content and tracking blockers. It's not the same on MacOS because users aren't going around looking for new apps to install. People install their core programs (e.g. Office, maybe some games), and they get everything else on the web.
- judge2020 5y ago> Apple makes money off the App Store. Yes. That's part of their profit margin. Just as how the PS5 literally sells for less than it costs to make the console[0], Apple doesn't realize all of their profits from iPhone sales until after purchase where they expect a certain dollar figure from their customers to be spend on either their subscription services or via the 30% app store cut. This is also happening in VR, by the way - the Valve Index is still the top but the Oculus Quest 2 is insanely close to matching the Index in experience, and that's all thanks to how Facebook literally sells that at a loss of $400, since they want $800 for a version without (1) Ads and (2) their cut from Oculus store sales[1]. > It's not the same on MacOS Exactly, and I think the pricing difference of these devices reflects that (despite the main cost centers, being manufacturing tooling and labor, having largely similar costs for both). If the iOS landscape turned into the MacOS landscape overnight, we'd see a similar jump in cost for the phone thanks to the lost post-sale revenue. 0: https://www.gamesradar.com/ps5-is-being-sold-at-a-loss-but-has-generated-record-gaming-revenue-for-sony/ https://www.gamesradar.com/ps5-is-being-sold-at-a-loss-but-h... 1: https://i.judge.sh/imperturbable/Mint/TuPfZ65njJ.png https://i.judge.sh/imperturbable/Mint/TuPfZ65njJ.png ( https://business.oculus.com/products/#:~:text=Oculus%20for%20Business%20SKU https://business.oculus.com/products/#:~:text=Oculus%20for%2... )