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I think it's important to remember that "connections" in networking aren't actually connections. Everything is sent one packet at a time over networks that aren
by mabbo 5y ago
I think it's important to remember that "connections" in networking aren't actually connections. Everything is sent one packet at a time over networks that aren't presumed to be stable.
That means the entire system is resilient. A 2-second pause in connectivity usually won't mean the app dies. It means the application presumes it dropped a few packets, which it did.
Now, if you're playing a very fast-paced multi-player game, a 2-second lag at the wrong moment can spell disaster. But most video call programs can easily handle a 2-second blip in connectivity, annoying though it is for participants- I see those all the time on my non-Satellite based internet.