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I think it is the fault of the MUD developers, because they feel like they must support those players. The group of people who play MUDs "traditionally" (with
by ecdavis 5y ago
I think it is the fault of the MUD developers, because they feel like they must support those players.
The group of people who play MUDs "traditionally" (with a dedicated, telnet-based MUD client) is small and shrinking every year.
The group of people who play lo-fi, retro-style games is large and growing every year.
Why give special treatment to the former group if it hinders your ability to appeal to the latter group?