9 ms·
>It's actually quite trivial to do, only copyright is stopping that. That's not true at all. I sell games as a business and have to check them for authenticit
by AussieWog93 5y ago
>It's actually quite trivial to do, only copyright is stopping that.
That's not true at all. I sell games as a business and have to check them for authenticity. Things like print patterns and tactile properties of the gloss are both incredibly consistent across the genuine product and nearly impossible to reproduce perfectly.
There are plenty of $1000+ games that have been around for decades, and not once has there even been a repro made that could pass as genuine to even an amateur.
As far as copyright goes, outright pirate carts have been a thing since the atari days.