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D3D/DirectX is Windows-only, while Vulkan is supposed to be replacing OpenGL, not complementing it. Maintaining three different graphics APIs (DirectX, OpenGL,
by fouric 5y ago
D3D/DirectX is Windows-only, while Vulkan is supposed to be replacing OpenGL, not complementing it. Maintaining three different graphics APIs (DirectX, OpenGL, Vulkan) is always harder than maintaining only two (DX+Vulkan (eventually)).
- Narishma 5y agoYou can use OpenGL through libraries like Angle regardless of the underlying APIs. That's what web browsers use to support WebGL on all platforms.
- pjmlp 5y agoFive actually, you are missing NVN and GNM/GNMX.
- fouric 5y agoI wasn't trying to enumerate every existing graphics API, nor is that relevant to my point.