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> Followed by Khronos refusal that it isn't part of their job to define an SDK, so each newbie has to go through the ritual of passage to learn how to get OS ab
by zajio1am 5y ago
> Followed by Khronos refusal that it isn't part of their job to define an SDK, so each newbie has to go through the ritual of passage to learn how to get OS abstraction libraries to show up a 3D accelerated window, math library, font handling library, texture and image loading library, shader compiling infrastructure, scene graph to handle meshes,
That seems to me like a reasonable decision that graphics API does not try to encompass and duplicate many other unrelated APIs and stays focused on graphics.