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Because of this I'll have a constant medium network consumption unlike my local apps that will show sudden purges and affect my work.
by 2000yeshu 5y ago
Because of this I'll have a constant medium network consumption unlike my local apps that will show sudden purges and affect my work.
- 2000yeshu 5y agomost of the heavylifting will be done by their servers
- breakfastduck 5y agoI'm sorry, but their servers are not doing the heavy lifting. Thats like saying steam can do the heavy lifting and allow me to download a 100gb game as if it was 20gb. That's not how the internet works.
- 2000yeshu 5y agoWell doesnt it depend on where you download it. WHat if you dont need it to download it on your local machine and just run the game on the remote desktop
- dsissitka 5y ago> I'm sorry, but their servers are not doing the heavy lifting. That's pretty much the entire point of a thin client. If you've got a device with, as the user said, "limited network bandwidth", then downloading hundreds of megabytes or even gigabytes of Docker images or npm packages or whatever within a reasonable amount of time might not be doable but streaming at 10 Mbps might.
- breakfastduck 5y agoYou're missing the point. You still need enough bandwidth to stream the video. That is not up for debate. Their servers do not magically mean you can stream things from their servers to your client as if you had a fast internet connection if you do not.
- dsissitka 5y ago> Their servers do not magically mean you can stream things from their servers to your client as if you had a fast internet connection if you do not. Nobody is arguing that they did. The point is that you don't stream things from the server that require a fast internet connection, just video of the server.
- breakfastduck 5y agoStreaming high quality video (enough to render small text on GUI applications) requires a 'fast' internet connection.
- chrismorgan 5y agoI’m curious what you call “limited network bandwidth” and “constant medium network consumption”. Video uses a lot of bandwidth. Ultra-low-latency live-streamed video uses even more. They recommend a minimum of 10Mbps, and they’ll use that much. Not many things are able to chew up bandwidth like video, and things like pictures and videos will typically use more bandwidth fed through a system like this, to produce a worse result.