3 ms·
> > “So, what’s the hardest part about designing a game? It must be coming up with the ideas, right?” > This feels like a point of view that's so far detached
by indymike 5y ago
> > “So, what’s the hardest part about designing a game? It must be coming up with the ideas, right?”
> This feels like a point of view that's so far detached from reality that you almost suspect it was made up, but judging about the amount of people I've met who have "priceless ideas" I guess it's depressingly common.
Sometimes, the idea is the hard part. Sometimes, execution is the hard part. Sometimes money is the hard part. When you are building a product or a business, there are always things that you have to do that you don't know how to do, can't afford to do, or don't have the time to do. Sometimes, there's no one in the world that can. Ultimately, the things that are hard are the things that end up being costly to solve - be it money (hiring someone), marketing (great product if only the whole universe knew), equity (cofounder), runway (I need three years). The answer is different every time, and once in a while, the idea is the hard part... not very often, though.