3 ms·
> The down side is that the software teams are starting to think they don't actually need to be "done" by launch day, which leads to a bunch of harder to quanti
by mikepurvis 5y ago
> The down side is that the software teams are starting to think they don't actually need to be "done" by launch day, which leads to a bunch of harder to quantify costs.
See: the disastrous technical state of many modern video games at launch, seemingly especially those extra chunky "live service" titles that are meant to be around for years instead of just a few months like a normal AAA single player game. Examples:
- https://kotaku.com/how-biowares-anthem-went-wrong-1833731964 https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
- https://www.forbes.com/sites/insertcoin/2018/11/27/bethesdas-silence-of-the-state-of-fallout-76-at-launch-is-deafening/?sh=3b2bc22461e7 https://www.forbes.com/sites/insertcoin/2018/11/27/bethesdas...
- https://www.ign.com/articles/marvels-avengers-keeps-fixing-the-wrong-problems https://www.ign.com/articles/marvels-avengers-keeps-fixing-t...
No one would have dreamed of shipping a title on the Gamecube or Playstation 2 that had these kinds of problems— whatever it was you put on that day-one disc was going to be the game forever.