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Isn't that basically how the various ASCII renderers for 3d games over the years have worked? Minus the html5 canvas obviously, although being as you can run th
by JonnieCache 15y ago
Isn't that basically how the various ASCII renderers for 3d games over the years have worked? Minus the html5 canvas obviously, although being as you can run the entire of quake in javascript/webgl, that can't be far off.
Good old aalib.
http://aa-project.sourceforge.net/ http://aa-project.sourceforge.net/