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> You absolutely could design a multiplayer game such that the client only has access to what the player should be able to see E.g. rocket league or online che
by coptun 5y ago
> You absolutely could design a multiplayer game such that the client only has access to what the player should be able to see
E.g. rocket league or online chess. No need to hide anything. Can't have wallhacks if there are no walls.