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Any game engine architect worth her salt would know to not speak so absolutely about cache coherency, and that if you're dealing with a use-case where iteration
by BrS96bVxXBLzf5B 5y ago
Any game engine architect worth her salt would know to not speak so absolutely about cache coherency, and that if you're dealing with a use-case where iteration is massively infrequent but random insertions and removals are likely, you could be better off with the linked list :)
- typon 5y agoCertainly if you design a scenario where linked lists are superior to use, you should use linked lists. Fortunately, these are few and far between in real production software.