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I agree. What's really bothering me is the lack of guidelines. Its fine if you clearly delineate what won't be allowed, and developers just have to live with th
by tstegart 18y ago
I agree. What's really bothering me is the lack of guidelines. Its fine if you clearly delineate what won't be allowed, and developers just have to live with that. But making it up as you go along is just bad business. "I am Rich" might have been a very simple app, but a developer who spends a lot of time on their app only to have it removed as a "judgement call" doesn't deserve that type of treatment.
Apple needs to start speaking out about what criteria they're using. Developers don't like risk, and they'll start looking elsewhere if Apple doesn't start putting down the rules in writing (whatever they might be).
- sutro 18y agoAnd where is this "elsewhere" of which you speak? With no comparable alternative, at least for the time being, Apple has iPhone developers by the short hairs.
- tstegart 18y agoI mean shops that develop professionally for the iPhone, or developers that want to port something else that they've done. If you put all this time into something only to have it banned, well, thats too big a risk when you need a return to keep yourself in business. Selling something on another platform, like Palm, BB, Android or Symbian is better than selling nothing on the iPhone. The "I am Rich" guy didn't lose a lot of time over his app, but some companies put months or years into development. You just can't do that unless you know your app will be accepted.
- sutro 18y agoI understand your point about risk. My point is that most mobile developers will accept that risk in exchange for the marketing, distribution, and payment processing platform that the iPhone App Store provides. Until the other platforms you mention provide similar turnkey solutions, "looking elsewhere" is, to Apple, an idle threat.