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There's no requirement to use physics in Grid, just as there's no requirement to use physics in LÖVE, which is what the engine is built on. We build the game e
by andrewmcwatters 5y ago
There's no requirement to use physics in Grid, just as there's no requirement to use physics in LÖVE, which is what the engine is built on.
We build the game engine from this approach because most games want "maps," and "entities."
We use a Quake-style architecture because even if you're rebuilding a 2D version of Tabletop Simulator, you're going to want a map and entities.
We'd rather have a one-size fits all solution (worked for Quake and Source pretty well) versus a Unity/Unreal style flashy game engine where you're suckered into still doing all the work yourself, but hey PBR looks good.