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Why build all of that though? Why build a map editor? Why build a 2D animation suite? Those aren't game engine features. They're workflow features. You say spra
by andrewmcwatters 5y ago
Why build all of that though? Why build a map editor? Why build a 2D animation suite? Those aren't game engine features. They're workflow features. You say sprawling, and I say lame FOSS competitor to Blender.
That's my point: all of those features are pointless to spend labor on. Go spend some time in the game development FOSS ecosystem, there are plenty of people already building those tools.
A game engine team does not need to reinvent programming, map making, animating, and so much more.
Go take existing standards and defacto gamedev file formats and build momentum on things that actually matter.