4 ms·
The recent improvements have been mostly to resolution, fps, and dynamic lighting. More of just the growing pains that have significant overhead compared to the
by Salgat 5y ago
The recent improvements have been mostly to resolution, fps, and dynamic lighting. More of just the growing pains that have significant overhead compared to the old days where 1280x720 was considered a great monitor resolution. Just look at these benchmarks from when Crysis was released, where 1080p was considered top end and 30fps on a high end GPU was considered good. 1440p has almost double the pixels to render and
4K has quadruple the pixels to render to. The nice thing is that at around 8-16k the eye can no longer distinguish a difference in higher resolutions, so at that point we can stop devoting extra GPU resources to rendering more pixels and instead focus more on the quality of those pixels.
https://www.techspot.com/article/73-crysis-performance/page5.html https://www.techspot.com/article/73-crysis-performance/page5...