3 ms·
In the 90's, I always wondered how this stuff worked.
by swah 15y ago
In the 90's, I always wondered how this stuff worked.
- bigiain 15y agoAnd now it's 2011, I'm almost expecting some bright-young-thing to post up an alternative method, which involves offloading the 3d render and animation to the video card, painting that onto an invisible html5 canvas, then using JavaScript to paint ASCII characters over the top based on the average brightness/colour of regions of the hardware generated image...
- JonnieCache 15y agoIsn't that basically how the various ASCII renderers for 3d games over the years have worked? Minus the html5 canvas obviously, although being as you can run the entire of quake in javascript/webgl, that can't be far off. Good old aalib. http://aa-project.sourceforge.net/ http://aa-project.sourceforge.net/