2 ms·
I assume that a lot of people have played around with this concept, it's one of those things that are not too complicated to implement. But I guess I am the on
by fho 5y ago
I assume that a lot of people have played around with this concept, it's one of those things that are not too complicated to implement.
But I guess I am the only one who used the Zelda, a link to the past overworld as the training input ;-)
Examples: https://imgur.com/a/R1OleXp https://imgur.com/a/R1OleXp
My problem with that was that the algorithm basically always ran into unsolvable states. The WFC solution to that is to just start again, but most WFC implementations use only few (<10) tiles. The Zelda map had several hundred, you can actually see the algorithm searching for valid solutions in the videos I linked.