7 ms·
Same here, it’s like a freaky experience. I run mostly from the browser but have a couple of things going at the same time. One thing I noticed is the blazing f
by RandomWorker 5y ago
Same here, it’s like a freaky experience. I run mostly from the browser but have a couple of things going at the same time. One thing I noticed is the blazing fast typing on the Mac. There is an ever so small lag on windows in perceptible when using it. But, when you type on the Mac you notice it, and the brain just feels good using it. I have no idea if this is a real thing, but it’s similar with scrolling, you touch the track pad and things move. Independent of the load I’m running. Now, that many applications are moving to M1 compatible I’m thinking of replace my windows box with a mini+two external hard drives. I can’t imagine what will happen when they release a new processor. This one does more than enough.
- lukevp 5y agoOne of the reasons iOS feels smoother than Android is because the render loop of the OS is decoupled from the app. The apps aren’t allowed to introduce jank, so if you’re scrolling a webpage and stuff is loading simultaneously, iOS will be way smoother. I think this is also why they can have such low latency on inputs, for example with the Apple Pencil which is much lower latency than the surface pen or the android stylus. I had a 120hz android phone for over a year, and while the frame rate when scrolling is slightly worse on iOS, overall the OS feels more fluid to me. On a 120hz iPad it’s no comparison. I am speculating here as I don’t know for sure, but I remember iOS started as a derivation of OSX so this may be the case for macOS as well. So I think it’s not your imagination, it’s a different input and render architecture than windows or android.
- happytoexplain 5y ago>the render loop of the OS is decoupled from the app Can you elaborate on this? If you do too much work on the main thread in iOS, it's going to hang the UI. Isn't the main thread the "render thread"? Do scroll views have some kind of special escape hatch to get off the main thread for continuing to scroll if the main thread is blocked with loading the content?
- ubertoop 5y agoI believe the point is that the "main thread" for your iOS application, is not the main thread of the OS. They're totally decoupled.
- IAmLiterallyAB 5y agoErr, same with Android? And every OS ever. That's just standard process isolation. Or am I misunderstanding something?
- brianwawok 5y agoThere’s some deep dive articles on the way the input loop works. But OP is correct, and the reason iOS feels smoother. Android has a lot more UI lag.
- codedokode 5y agoI don't think Apple has any special tricks for input loop. Some Android phones really have input lag, but it is not caused by CPU load. For example, on my phone, there is approximately 100-150 ms lag between tapping the screen and registering the touch. The lag is not caused by CPU load, but by slow touch sensor. I don't think Apple has any smart code optimization tricks. Either they have a faster touch sensor or just some people believe that if something is made by Apple then it is of a better quality. Here is a comparison of input lag in games in iOS and Android [1] and it shows similar results: 80 ms between a tap and reaction on screen. [1] https://blog.gamebench.net/touch-latency-benchmarks-iphone-xs-max-galaxy-note-10 https://blog.gamebench.net/touch-latency-benchmarks-iphone-x...
- ajconway 5y agoThey do! See https://devstreaming-cdn.apple.com/videos/wwdc/2015/233l9q8hj9mw/233/233_advanced_touch_input_on_ios.pdf https://devstreaming-cdn.apple.com/videos/wwdc/2015/233l9q8h... and the corresponding WWDC session on them minimizing the input-to-display time.
- ajconway 5y agoThis is not entirely accurate. iOS indeed uses a client-server UI model, kind of similar to X11. Along with submitting “widget” hierarchy updates, it also supports submitting “animations”. The downside is that the animation states are not truly accessible by the actual app after it submits them. The scrolling animation is 99.9% of the time implemented as a client-side animation timer submitting non-animated hierarchy updates to the server. It’s common to have janky scrolling.
- skavi 5y ago> Along with submitting “widget” hierarchy updates, it also supports submitting “animations”. Is that how all these third party iOS apps all have completely consistent “pop” animations on long press?
- ajconway 5y agoNo, that would be OS-provided GUI components (or sometimes manual reimplementation), similar to how most win32 apps had the same right-click menu behavior.
- bboygravity 5y agoOff-topic: I see the lack of standardized OS-provided GUI components in Unix/Linux distros as the main root-cause for low Linux adoption. I'm assuming there isn't such a thing since I haven't been able to notice any consistency ever in the GUI of any Linux distro and/or any GUI app that runs on Linux :P But I may be totally wrong. On-topic: they should build an M1 app that simulates loud coil whine at low-CPU usage, so you can feel like you're using a Dell XPS.
- vladvasiliu 5y agoWell, there are common components, it's just that there are multiple standards (Qt, GTK, wx, etc)... I'm using a tiling window manager with mostly GTK apps, so pretty much all menus and such look the same. The worst offenders are Firefox and IntelliJ, although they have improved a bit lately. However, I'm not sure that this is the reason for lack of adoption. Windows has always been a patchwork of interface design, every other app having their own special window decorations and behavior, including MS' own apps (thinking of Office in particular). Also, seemingly similar elements, such as text inputs, behave differently in different places. For example ctrl-backspace sometimes deletes the previous word, sometimes it introduces random characters.
- gambiting 5y agoI wonder what made apple give the iPad Pro such an awful screen though, considering all the software optimisations that they do. I got the M1 iPad a month ago, and the screen has absolutely horrendous ghosting issues, like, what is this? An LCD from 2001? Just open the settings app, and quickly scroll the options up and down - white text on the black background leaves such a visible smudge, it bothers me massively when scrolling through websites or apps in dark mode, it honestly doesn't feel like an apple product to me. Honestly haven't seen this issue on any screen in the past 10 years, and here this brand new(and very expensive) iPad with 120Hz screen has something that looks like 50-100ms gray to gray refresh time.
- parasubvert 5y agoThis is a very interesting anecdote considering the m1 IPad Pro is supposed to have one of the best screens available on any device that form factor, the same XDR display technology as their $5000+ monsters. Every reviewer has mentioned the display as the selling point. I have looked at them in person and have debating buying one, but Next time I’m at an Apple Store I’ll want to see if I can replicate what you’re seeing. You might be experiencing the mini-LED effect where the back lighting is regionalized, which isn’t ghosting but can be noticeable.
- gambiting 5y agoIt's on the 11" model, so definitely not a mini-LED issue.
- skavi 5y agoEdit: the parent commenter does not have a miniLED iPad. If you have the 12.9” M1 iPad, the ghosting is likely due to the new miniLED backlight which was introduced with that model. This backlight is not static, but tracks to content in order to increase effective contrast (similar to FALD backlights on higher end LCD TVs). If the backlight does not track the LCD content fast enough, there can be ghosting. In addition, since the LEDs are large compared to pixels, you can sometimes see haloing, particularly in small bits of white on a black background. Overall, while the display is great for video, especially HDR video, it has some problems with UI and (white on black) text.
- ocbyc 5y agoI'm sorry, I have an Samsung Galaxy S20 Ultra with 120mhz. Using my girlfriends iPhone 12 makes me dizzy. 120hz is something you don't notice much when you enable it, but you definitely notice when it's gone.
- deleted 5y ago[deleted]
- deleted 5y ago[deleted]
- grishka 5y agoAndroid has had a separate "render thread" for ages, though it's per app and runs in the app process. Some animations run on it, but many do not. You can't access it directly from within the app. The thing macOS on M1 does very cleverly is scheduling threads on cores. IIRC all UI threads run on high-power cores, while all background tasks run on low-power ones. So they never interfere with each other. iOS probably does the same; Android probably does none of this.
- heavyset_go 5y ago> The thing macOS on M1 does very cleverly is scheduling threads on cores. IIRC all UI threads run on high-power cores, while all background tasks run on low-power ones. So they never interfere with each other. iOS probably does the same; Android probably does none of this. This feature has been in the Linux kernel for ages[1]. Android and ChromeOS are based on the Linux kernel, and have had this feature for quite some time. This is nothing new. [1] https://community.arm.com/developer/ip-products/processors/b/processors-ip-blog/posts/ten-things-to-know-about-big-little https://community.arm.com/developer/ip-products/processors/b...
- sooheon 5y agoSo why does linux ux feel slower?
- cosmojg 5y agoBecause in many cases, it is. Unfortunately, there isn't as much communication between the GUI people and the kernel people in the Linux community as there is between those same groups at Apple Inc. Not to mention, there are multiple competing groups of GUI people in the Linux community making coordination across these levels difficult. Also, there are many competing interests working on the kernel who might oppose kernel-level optimizations which favor desktop usage at the cost of, for example, server usage. As a result of these and many other factors, Linux's desktop UX remains far less optimized when compared to macOS's desktop UX. As with most of Linux's rough edges, however, this is trivially fixable if you're technical enough. Of course, that's exactly macOS's advantage. If you want the best experience on macOS, you don't need to be technical. Personally, I run Linux with a tiling window manager and lots of custom keybindings and little scripts. Having used the default macOS experience a few times at work (on machines far more powerful than my dinky laptop), I can assure you that my highly customized setup feels far more responsive. On the flip side, it required a lot of up-front investment to get it to this point.
- saagarjha 5y agoThis is not really true, at least in any sense that really differs from other OSes. And, if you watch closely, you will notice that poorly-behaving apps running in the background can and will introduce jank in the foreground process. Since iOS lacks good performance monitoring, this (along with battery consumption) has historically been the easiest way to figure out if an app is spinning when it shouldn't be.
- fshbbdssbbgdd 5y agoRecently I visited the Apple store and compared the latest 11 inch iPad Air (A14 processor) and iPad Pro (M1 processor) models side-by-side. I loaded up Apple’s website in Safari and scrolled. The Pro is noticeably butter-smooth, while the Air stutters. My iPhone also stutters in the same way, but it’s never bothered me before. It’s only after looking at the performance of the M1-driven iPad Pro that I knew to look for it. And I previously had a similar experience noticing how much smoother my iPhone was than my old Android phones! I don’t know for sure the processor is the difference, this is just a report of my observations.
- pauldickwin 5y agoThat's not because of the processor. It's because the newest iPad Pro has a 120hz display and the other devices that you were comparing to have a 60hz display.
- Nevermark 5y agoWhile 60hz screen refreshes are less smooth than 120hz, the small (but noticeable) of a difference due to refresh rates wouldn't be correctly describable as "stutter". The M1 processor makes a real difference. I have both the M1 and the most recent non-M1 iPad Pro's.
- lathiat 5y agoYeah you really don’t notice 60Hz scrolling until you try 120Hz scrolling. It’s a bit like you didn’t notice Retina displays until you tried one then looked at a pre-retina display. It’s crazy how you adapt to perceive things once you see something better/different.
- fshbbdssbbgdd 5y agoMaybe I should hold off on the iPad Pro until I can get 120Hz on all my devices.
- testfoobar 5y agoTyping lag is such a sad result of all our modern computing abstractions. https://www.extremetech.com/computing/261148-modern-computers-struggle-match-input-latency-apple-iie https://www.extremetech.com/computing/261148-modern-computer...
- grishka 5y agoHm. I've always thought it was more of a result of our current display technology? Digital displays buffer an entire frame before they display it. Sometimes several frames. And the refresh rate is usually 60 Hz so each buffered frame adds a delay of 16 ms. CRTs on the other hand have basically zero latency because the signal coming in directly controls the intensity of the beam as it draws the picture. Anyway, is it any better on displays that have a higher refresh rate? I feel like it should make a substantial difference.
- dreamcompiler 5y agoCRTs are potentially worse. It takes the electron beam 16 ms to paint the screen. If the electron beam is halfway down the screen and you change a pixel right above where the beam just painted, you'll have to wait 16 ms before you see anything change. All CRT displays attached to computers in the last 40 years were driven from memory buffers just like LCDs, and those buffers were typically only allowed to change while the electron beam was "off", i.e. moving from the bottom of the screen back to the top. Letting the buffer change while the beam is writing results in "tearing" the image, which was usually considered a bad thing.
- Terretta 5y ago> CRTs are potentially worse. Video game aficionados would like to have a word with you: https://www.wired.com/story/crt-tube-tv-hot-gaming-tech-retro-games/ https://www.wired.com/story/crt-tube-tv-hot-gaming-tech-retr... To be fair, much of this is the color and shape rendering, where pixel art had been tailored for CRTs. Twitchy gamers do swear by “zero input lag” but are perhaps just nostalgic, difference is likely to be 8ms vs. 10ms: “Using the industry-standard definition of input lag, 60Hz CRTs don't have 0ms input lag. 60Hz CRTs have 8.3ms of input lag…” https://www.resetera.com/threads/crts-have-8-3ms-of-input-lag-addressing-a-common-misconception-about-display-latency.40628/ https://www.resetera.com/threads/crts-have-8-3ms-of-input-la...
- BuckRogers 5y agoDepending on what you're coming from, it could just be you haven't been using modern hardware. I agree some is faster than others. I notice a difference going from my Ryzen 5900x to my i9 11900K. Typing and everything is definitely smoother on my latter machine. Part of it is just software advantages. Apple designed the compiler and built the system for the M1. On Windows and Linux, Intel has a boatload of engineers working on their behalf. The single core performance of my 11900K is really hard to beat at 5.3GHz, and with 7 of 8 cores hitting that frequency simultaneously (which it hits all the time in desktop use) it's just buttery smooth. My guess is that you just came from an older system. The advances in CPUs (along with good compiler programmers working on that architecture's behalf) in my experience are larger than reviews and colloquial recommendations would suggest.
- ksec 5y agoYou have what I called Latency Sensitive or Jank Sensitivity. The most important thing in these environment is actually not how fast they are ( or how low the latency are ), but the latency being "consistent". With Windows and Android there are micro Jank everywhere. I know because while most people dont notice, I felt a small pin push like pain on the right back of my head every time it happens.
- pmarreck 5y agoJust FYI from a person who's used Macs since December 1984 and Windows since DOS, the instant UI responsiveness of Macs (when using any input device), regardless of load, was ALWAYS a feature, even going back to the very first Mac. I always noticed the lag on Windows and couldn't believe it didn't bother anyone... which of course it didn't, because it's all most people knew!