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Something not immediately clear to me is how to use the book. I see it uses a literate programming format, and it seems very well done. But I don’t see (in the
by elteto 5y ago
Something not immediately clear to me is how to use the book. I see it uses a literate programming format, and it seems very well done. But I don’t see (in the first couple of chapters anyway) any code to show intermediate results. Am I supposed to work through the whole book before getting something that I can see? I’m sure I’m missing something.
- bruce343434 5y agoEven with the background knowledge from Peter Shirley's "Raytracing in one weekend" series it's very hard to get into this book.
- elteto 5y agoGotcha, I’m glad I’m not the only one.
- alkonaut 5y agoI use it as a reference for various parts of a path tracer. One can also use it to help develop shaders in real-time rendering. It’s probably most rewarding if you already made a toy path tracer or two and you wonder how to do it “properly”.
- chrsig 5y agoIt definitely requires a bit of jumping around. The online version is a godsend in this regard, because it's all hyperlinked. It also has an index of all identifiers, which I find quite helpful, and the full source code is available as well. After you spend some time with the book, how the chapters are laid out make much more sense (at least, that's my experience)