5 ms·
A lot of the differences between _____ types in this game were based on the opinions of the authors.
by hereforphone 5y ago
A lot of the differences between _____ types in this game were based on the opinions of the authors.
- ethbr0 5y agoThe difference between zero and history-with-bias is more important than the difference to neutral-bias, which a kid probably wouldn't be equipped to unpack the nuance of anyway.
- Cd00d 5y agoI once tried to make a socialist paradise in SimCity, but the game moved all my town's people out due to high taxes.
- memco 5y agoThere was recently a story here about sim city that discussed some of these limitations: https://news.ycombinator.com/item?id=27593081 https://news.ycombinator.com/item?id=27593081. If you search for sim city on HN you’ll find several more. In addition to emergent functionality that we don’t foresee when we create a program there’s this other side of impossible functionality that we also embed in the design that we sometimes don’t realize.
- hereforphone 5y agoAre there any real-life approximations of this situation?
- jerf 5y agoHonestly, just the idea that there are tradeoffs is a lesson worth teaching. That's a lesson plenty of people haven't learned.
- thaumasiotes 5y agoIn Civilization, implementing Democracy reduces governmental corruption in all cities by 100%. It will more than double your GDP unless you were already a Republic. It is not possible to be competitive in research production unless you are a Republic or a Democracy, which is an interesting interpretation of classical history.