5 ms·
> All MECC games had to do four things, says Rawitsch. First, the information based on real events had to be historically accurate. Second, learning couldn't be
by elliekelly 5y ago
> All MECC games had to do four things, says Rawitsch. First, the information based on real events had to be historically accurate. Second, learning couldn't be spread out in patches; it had to be woven throughout the game start to finish. Third, it had to include thorough documentation for the teachers to use it as a teaching aid. And fourth, the games had to be fun.
I wonder how many games today could check all four of these boxes?
- totalZero 5y agoAssassin's Creed comes to mind. https://www.mercurynews.com/2019/09/18/new-tool-in-history-class-assassins-creed-video-game/ https://www.mercurynews.com/2019/09/18/new-tool-in-history-c...
- karaterobot 5y agoI see that you're talking about the Discovery mode in some of the recent games, where you don't interact with the plot at all, but can wander around and look at all the models. That's very cool! To be clear though, those games are in general not historically accurate. I mean, about the only thing they got right about Pope Alexander VI is that he had an alien mind control staff and he was involved in a battle with cloned assassins inside the Vatican. But other than that, there were a numerous historical inaccuracies...