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One cool property that I haven’t seen anyone else use is that you can use time itself as another tiling dimension. I did some experiments with creating looped
by MattRix 5y ago
One cool property that I haven’t seen anyone else use is that you can use time itself as another tiling dimension.
I did some experiments with creating looped animations a few years ago:
https://twitter.com/MattRix/status/979020989181890560 https://twitter.com/MattRix/status/979020989181890560
https://twitter.com/MattRix/status/872648369625325568 https://twitter.com/MattRix/status/872648369625325568
https://twitter.com/MattRix/status/871054734018453505 https://twitter.com/MattRix/status/871054734018453505
- 000000000000100 5y agoCan it create temporally-similar patterns as well? Something that is bounded by a similarity metric over each time period?
- MattRix 5y agoYeah seems like that should be possible, since at the end of the day WFC is a system of constraints, so you can add any other arbitrary constraints you want on top of it. With the examples I posted above, since they wrap/loop in the time dimension, there is always some similarity/consistency. For example, in the one with the rabbits, if a rabbit dies, that means there will have to also be a birth to get back to the correct number of rabbits before it loops.
- 000000000000100 5y agoInteresting, I thought there might be something built-in for randomness. Great animations!