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Tech progress in games at that time was absolutely wild. You really get a sense of the slowdown when you compare the number of years since a milestone and the c
by Hammershaft 5y ago
Tech progress in games at that time was absolutely wild. You really get a sense of the slowdown when you compare the number of years since a milestone and the consider the milestone that number of years before.
For instance, Crysis was released in 2007, so roughly 14 years and we've achieved marginal improvements to top end graphics.
14 years before crysis Doom released in 1993...
- Salgat 5y agoThe recent improvements have been mostly to resolution, fps, and dynamic lighting. More of just the growing pains that have significant overhead compared to the old days where 1280x720 was considered a great monitor resolution. Just look at these benchmarks from when Crysis was released, where 1080p was considered top end and 30fps on a high end GPU was considered good. 1440p has almost double the pixels to render and 4K has quadruple the pixels to render to. The nice thing is that at around 8-16k the eye can no longer distinguish a difference in higher resolutions, so at that point we can stop devoting extra GPU resources to rendering more pixels and instead focus more on the quality of those pixels. https://www.techspot.com/article/73-crysis-performance/page5.html https://www.techspot.com/article/73-crysis-performance/page5...