2 ms·
I think it depended on the game. Games designed with very high contrast art worked well, but games that didn't make that choice upfront were painful. My favori
by Pxtl 5y ago
I think it depended on the game. Games designed with very high contrast art worked well, but games that didn't make that choice upfront were painful. My favorite game on the device was Mario Kart, which was pretty hard to see.