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No word about WebAssembly and ASM.js. That is a key player for modern usage of canvas etc.
by oaiey 5y ago
No word about WebAssembly and ASM.js. That is a key player for modern usage of canvas etc.
- paulgb 5y agoAre there any good graphics-specific benchmarks out there? I was under the impression that in modern browsers JS is fast enough that it’s the drawing side (canvas or webgl) that dominates the frame rendering time, and that as long as JS is fast enough to keep the GPU’s queue saturated, CPU performance gains don’t help. But I’m a huge fan of WebAssembly, so I’d be glad to be proven wrong.
- oaiey 5y agoI do not know either. I just expect that the traditional game engine runtimes compile to WebAssembly.