4 ms·
We keep an older Mac Mini around running 10.4, 10.5 (and soon to include 10.6) for support of these older systems. We've also found that our universal binary ha
by marquis 15y ago
We keep an older Mac Mini around running 10.4, 10.5 (and soon to include 10.6) for support of these older systems. We've also found that our universal binary has no issues whatsoever running on Lion, which is a relief as we still prefer Xcode 3.
- divtxt 15y agoIs that one mac mini per version or is there an easy way to set up multiple installs?
- Xuzz 15y agoIt's quite easy to set it up to boot of an external drive; I've done that and had 10.4/10.5/10.6 all bootable off of one external drive (split into three partitions).
- gtufano 15y ago10.6 and 10.5 (server version) will happily (well, for testing, at least) run in a Virtualbox VM. The host OS have to be OS X server too but with the 99$/year you got also server license for free. Using server instead of desktop is not a significant difference if you don't start the server daemons... somewhat remembers me of NT workstation and NT server (many years ago). :)
- Aqua_Geek 15y agoCreate multiple partitions on the HD - 10.4, 10.5, etc.
- deleted 15y ago[deleted]
- pygy_ 15y agoIs it possible to create a UB for all three architerctures at the same time? (PPC, x86 and x64)
- xorglorb 15y agoApple's definition of a "Universal Binary" is an executable the runs on both PPC and x86. However, it is possible to create a fat binary that runs on all three architectures at the same time. An example of how to do it: http://ngmarley.com/blog/osx-universal-binary/ http://ngmarley.com/blog/osx-universal-binary/
- chc 15y agoApple uses the term "universal" in somewhat inconsistent ways. In the Get Info window, it means what you say. But in developer documentation, it tends to mean a fat binary, with PPC/x86 being the most common pair.
- DrJokepu 15y agoIt is possible, however, no PPC binary is allowed in the Mac App Store, even if your binaries also include support for other platforms. This could be a problem if you use third-party binary-only libraries as you have to strip the PPC stream manually from them before you can submit your app to the Mac App Store.
- chc 15y agoThat's not too big a problem. The developer tools include a tool called lipo that can easily remove unwanted architectures from fat binaries.
- paxswill 15y agoOnly with Xcode 3. As I mentioned below, Xcode 4 does not include support for PPC. Also, there are really four architectures (i386, x86_64, ppc, ppc64), but Xcode 3.2.6 does not like compiling for ppc64.