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I loved full throttle and it was a whole thing amongst me and my friends in middle school. I couldn’t beat the biker gangs to jump over the canyon and thought
by wodenokoto 5y ago
I loved full throttle and it was a whole thing amongst me and my friends in middle school.
I couldn’t beat the biker gangs to jump over the canyon and thought it was a faulty crack of the game. But almost all games back then were impossible without walkthroughs or cheats, so the frustrating gameplay was frustrating but par for the course.
I disagree with the author saying that the inventory is too small, and puzzles not complex enough (yet still decrying the need for a walkthrough!)
Games before it had completely out there puzzles and I don’t believe anyone beat any of those games using only logic and in-game hints.
I also disagree with the statement about games being meant to be played:
> It serves as a demonstration that presentation can only get you so far in a game — that a game is meant to be played, not watched.
Some games are meant to be experienced. Old Mans Journey and Monument Valley were criticized for having too easy puzzles. Especially old mans journey is not about puzzles - puzzles are there to give players time to absorb the game world - beautiful art and music and have them soak enough of it up be primed for the emotional story progression.
- Andrew_nenakhov 5y agoYeah, that bit that you have to hit the guy's head with a planc when he looks up was.... Hard to come by naturally.