4 ms·
Dave Grossman’s reduced involvement really was a significant change for Full Throttle. From the article: > One can sense throughout Full Throttle its makers’
by gorgoiler 5y ago
Dave Grossman’s reduced involvement really was a significant change for Full Throttle. From the article:
> One can sense throughout Full Throttle its makers’ restlessness with the traditional adventure form — their impatience with convoluted puzzles, bulging inventories, and all of the other adventure staples. They just want to have some loud, brash fun.
And this from Schafer himself, in an interview for the 2017 remaster:
> Game design, character, and story are all one thing. They’re not separate. So the interface should be part of the thematic presentation of who the main character is, and how they would solve a problem.
> If Bernard from Day of the Tentacle had to unlock a door with a ham sandwich, he’d lubricate a piece of bread with mayonnaise, slide it under the door, poke the key on the other side through with a toothpick to drop it on the bread, then slide it back out. But Ben would kick the door down and eat the sandwich.