3 ms·
The Status Quo in 3d is always moving ahead. Having another good open source PBR Renderer available can be hugely beneficial. Game engines with non-state-of-the
by happyweasel 5y ago
The Status Quo in 3d is always moving ahead. Having another good open source PBR Renderer available can be hugely beneficial. Game engines with non-state-of-the-art renderers coudl try to integrate it - or more general: any app that wants to display realtime 3d content in a convincing way could benefit from it - most 3d content creation pipelines nowadays are tailored towards PBR (f.e. Metal/Roughness Workflow). If it focuses on mobile then it probably also perform well on desktops. Sadly, no DX support.