3 ms·
What libraries/frameworks are state of the art?
by hrh 5y ago
What libraries/frameworks are state of the art?
- jayd16 5y agoUnity's implementation is well documented and handles this.
- xaedes 5y agoThere is EnTT, an ECS as C++ library: EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, ... https://github.com/skypjack/entt https://github.com/skypjack/entt
- gameman144 5y agoEnTT is the one I was thinking of -- I'd highly recommend looking into its implementation, as it's both very well-documented and readable, and blazing fast. The fact that even this caliber of implementation has to handle multi-component cases by doing super careful curation of components is what makes me skeptical that CGS would be able to solve this situation more efficiently/easily. I would be very happy to be proven wrong here, though.