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Does anyone have any experience of using this system outside of the Android ecosystem? i.e. the material compiler targeting desktop/vulkan https://google.githu
by anentropic 5y ago
Does anyone have any experience of using this system outside of the Android ecosystem?
i.e. the material compiler targeting desktop/vulkan
https://google.github.io/filament/Materials.html#compilingmaterials https://google.github.io/filament/Materials.html#compilingma...
- pjmlp 5y agoOn Android this was originally part of Sceneform. https://developers.google.com/sceneform/develop https://developers.google.com/sceneform/develop I doubt anyone beyond the authors is using it in any form.
- RomainGuy 5y agoIt's used on desktop and iOS as well.
- lasagnaphil 5y agoI tried to use it since I desperately needed a standalone renderer in C++ that is better than my hand-rolled one. Turns out that it only supports Clang and not GCC (it depends on libc++ instead of libstdc++, which generates tons of ABI issues when integrating with existing projects and libraries). In short, if you need to use other libraries (such as libtorch) that don’t support libc++, then don’t use it, it’s going to be a big waste of time.
- happyweasel 5y agoI think Daz3D uses Filament as a Viewport Renderer.