3 ms·
Pretty sure the actual reason was console margins and non-gaming buyers. At the time [1], it was believed that Sony lost hundreds of dollars per console. The
by TAForObvReasons 5y ago
Pretty sure the actual reason was console margins and non-gaming buyers. At the time [1], it was believed that Sony lost hundreds of dollars per console. The business case for the losses was that the cost could be recouped with games. But people and organizations buying the PS3 for its computing capabilities, running OtherOS, were not buying enough games to recoup the losses.
[1] https://arstechnica.com/gaming/2006/11/8239/ https://arstechnica.com/gaming/2006/11/8239/
- lugged 5y agoThis, it was powering ML clusters irrc.
- NullPrefix 5y agoUS Air Force built a PS3 cluster.
- lupire 5y agoHundreds of dollars sounds bigger than the average game library's licensing fee.