4 ms·
Modern FPSes like CS:GO don't even send you data your client can't see/hear, so wall hacks are effectively near-impossible.
by throwaway2048 5y ago
Modern FPSes like CS:GO don't even send you data your client can't see/hear, so wall hacks are effectively near-impossible.
- sudosysgen 5y agoWhile that's true, being able to see any enemy that you could theoretically hear at all is huge.
- kllrnohj 5y agoThat's not true. They don't send data in _regions_ your client can't see/hear, but if an enemy is for example close to a corner or on the other side of a door, you can have a wallhack see that as the client is still receiving it. Thanks to latency & the realities of the internet, the server has to bias towards sending data the client can't strictly see/hear at that exact moment, but potentially _could_ see if they move. Which is enough to give a wallhacker a meaningful advantage still. But what you can't do anymore is see where all the enemies are going at the start of the round and run to the weaker part of the map or whatever. So reduced effectiveness, but still a thing.