3 ms·
> The Cell CPU in the Playstation. (Not enough memory per CPU to do much locally, and slow access to main memory. Tied up the entire staff of Sony Computer Ente
by incrudible 5y ago
> The Cell CPU in the Playstation. (Not enough memory per CPU to do much locally, and slow access to main memory. Tied up the entire staff of Sony Computer Entertainment America for years trying to figure out a way to make it useful.)
At least towards EOL, developers did figure out what to use it for, like using the massive readback performance on the SRAM for tiled deferred shading:
https://de.slideshare.net/DICEStudio/spubased-deferred-shading-in-battlefield-3-for-playstation-3 https://de.slideshare.net/DICEStudio/spubased-deferred-shadi...
Good luck teaching that trick to your magic compiler.
- deleted 5y ago[deleted]