4 ms·
Im not sure how apples to oranges it is, but a GTX 980 (Released in 2014) has 5 TFlops. Genuinely curious how powerful this might be for GPU intensive games. (C
by ds 5y ago
Im not sure how apples to oranges it is, but a GTX 980 (Released in 2014) has 5 TFlops. Genuinely curious how powerful this might be for GPU intensive games. (Call of Duty, Rust, etc..)
Maybe this is equivalent to something like a MX-150 or GTX1050?
Should be totally fine for Valves games though (CSGO, TF2, Etc..)
- newsclues 5y agoSwitch is 390ish-500 GFlops (higher is when docked) It’s about perf/watts
- jcelerier 5y agobut the switch's graphics are terrible
- smoldesu 5y agoThe Switch is actually pretty formidable for 2017 hardware.
- onli 5y agoDid you see Fast RMX? https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/FAST-RMX-1174333.html https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Soft... - that game looks impressive and was a showcase on launch of what the Switch hardware can do.
- jcelerier 5y agoWe have vastly different definitions of what "impressive" means - TW3 was already two years old in 2017 ; the screenshot of the games you linked looks barely like a good PC indie with a metric ton of post-processing FX to hide the textures' low resolution
- onli 5y agoThis is a racing game, screenshots are the wrong medium. Watch the trailer, or look at it in motion on the real console. Also, the screenshots really do suck. > with a metric ton of post-processing FX to hide the textures' low resolution That doesn't matter at all to me if the result looks good. Of course it cheats. Many switch games (mostly?) don't even use anti-aliasing. And here is a fast racing game, 1080p@60, with a bunch of effects that manages to look good. The "ton of post-processing FX" is not free. It was important to show what the switch could do on launch, even before developers learn how to optimize for the console.
- jcelerier 5y ago> That doesn't matter at all to me if the result looks good. well, lucky you, to me they stick out like a sore thumb ; likewise with the weird lightning on the plants around the tracks. Likewise when looking at this video https://youtu.be/fQESQueSMLI?t=1418 https://youtu.be/fQESQueSMLI?t=1418 I can't help but have my eyes linger on the super static blue / orange exhaust at the back of the vehicle, be angered at the very cheap splish splash here: https://youtu.be/fQESQueSMLI?t=1445 https://youtu.be/fQESQueSMLI?t=1445 or the smoke sprites suddenly disappearing here https://youtu.be/fQESQueSMLI?t=1495 https://youtu.be/fQESQueSMLI?t=1495 ; it'd definitely break my immersion while playing and make it an unenjoyable experience. And don't get me started on the aliasing...
- munchbunny 5y agoHaving a screen resolution of only 1280x800 helps a lot. Steam Deck specs say up to 1.6 TFlops from the GPU. That's half as many pixels as the 1080p screens that people in 2014 were playing on. Keeping "rendering quality" fixed, pixels and flops aren't necessarily linearly correlated, but half the pixels does mean approximately half the flops to hit the same quality targets, ignoring the new upscaling tech that will almost certainly be used to close the gap. So 1.6 TFlops today vs. approximately 2.5-equivalent 2014 TFlops is probably not that dramatic of a gap. And running on a battery. That's actually really damn impressive.
- deleted 5y ago[deleted]
- rasz 5y ago~ GTX 750 Ti, ~800p@30fps gaming.
- dygd 5y agoIt also allows developers to target and optimize performance for this specific device (or family of devices). Won't be surprised to see games having a Steam Deck "mode" in the future.
- onli 5y agoMissing detail information to properly estimate it. But for now, as a lower bound I would look at the 3200G. That one had 8 CUs @ 1,25 GHz, but with Vega architecture, so two architecture steps behind. In my meta benchmark that put the 3200G igpu behind the GeForce GT 1030 [0], but with certainly playable FPS on many games, especially on 720p. With the new architecture the APU in this machine should be faster (despite the low TDP?), and isn't it combined with really fast ram? If it beats the GTX 750 Ti then that makes a lot of games available on the target resolution, and maybe that's too low a target and your GTX 1050 comparison is apt. The 128MB cache integrated with RDNA 2 could have the effect it had on the Intel Iris Pro 6200 and give a big performance boost in some scenarios, that graphics hardware was awfully strong for an old igpu. Something like that on newer hardware could be really nice and make this a lot stronger than one would expect at first. [0]: https://www.pc-kombo.com/us/benchmark/games/gpu/compare?ids%5B%5D=Radeon+RX+Vega+8&ids%5B%5D=GeForce+GT+1030 https://www.pc-kombo.com/us/benchmark/games/gpu/compare?ids%...
- rasz 5y agoIts a 15W APU, ~5300G at 1/4 the power. Full TDP Desktop AMD Ryzen 5700G, The "Fastest Integrated Graphics Ever" 13 days ago https://www.tomshardware.com/news/amd-ryzen-7-5700g-review https://www.tomshardware.com/news/amd-ryzen-7-5700g-review , reaches GTX760 parity in some games like Witcher3, while in others like Overwatch its medium for APU while dedicated gpu runs same framerate at Ultra. So forget 1050, its more like 750TI.
- onli 5y agoThe igpu of the 5700G is not based on the RDNA 2 architecture, it is based on the older Vega architecture. It's no step up (in that compartment) than the very first Ryzen APUs, the 2200G. The 5000G series was a big disappointment in my eyes because of that. But you are right in saying that a 15W APU can't be expected to be very fast.