3 ms·
A lot of the problem is longevity. In the 8 bit, and to some extent the 16 bit era too, the memory constraints were so great that games were often pretty short.
by laumars 5y ago
A lot of the problem is longevity. In the 8 bit, and to some extent the 16 bit era too, the memory constraints were so great that games were often pretty short. So the difficulty bar was set as a method of ensuring longevity.
There was an actual slang term for this used by western developers, the name of which I’ve forgotten, but it directly talks about how games should take longer to complete than your average rental loan.
- namelessoracle 5y agoDidnt the designers of popular rpgs like Dragonquest and Final Fantasy admit they added leveling grinds so customers would be outside the allowed return window if they beat it too soon?