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How was the rendering done? I guess that some facial features are made from blended texture mapped polygons (the hair and the neck). The face and the eyes might
by fishtastic 15y ago
How was the rendering done? I guess that some facial features are made from blended texture mapped polygons (the hair and the neck). The face and the eyes might require some other tricks.
What amazes me is how efficient the rendering is. It uses flash for rendering and is running fast on my netbook. If this could be taken into 3D games, it would make the game characters much more realistic/scary.
- tintin 15y agoWell I think it's over 4 years old. At the time I read something about it and I think they were stacking 2D images fading and scaling them. As I remember well there was no 3D involved. Did a quick search but I can't find the article.
- Geee 15y agoWhy this can't be used in games? First, you can't change the viewing angle because it's not full 3D. Secondly, the lighting is static (from photograph setting) and thus the shading remains static all the time. In addition, facial animations will be limited. I have to say though that bad looking characters in games are usually fault of the artist, not the underlying technology.
- Splines 15y agoThere could be places you could use it (think of the unit portraits in RTS games like Starcraft). Not to say it would be worth the effort, but there are niche use-cases.