3 ms·
> it requires thousands (tens of thousands?) of simulations, each of which need to happen in real time on an actual dota client Wonder how much more optimized
by Buttons840 5y ago
> it requires thousands (tens of thousands?) of simulations, each of which need to happen in real time on an actual dota client
Wonder how much more optimized the core Dota rules could be made without having to worry about rendering, and pushing yourself to not be satisfied with "good enough for real time performance"?