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I just think it is a different mindset from people who build things for other people, vs people who don't. If you build consumer facing software you have to hav
by jclardy 5y ago
I just think it is a different mindset from people who build things for other people, vs people who don't. If you build consumer facing software you have to have a level of empathy for the user, otherwise you are going to create a hostile UX, similar to doors that don't indicate which direction they go. A small detail, but something that will at some level annoy every person that uses it for the first time. In software a similar example would be things like animations that take too long for often repeated tasks.
In software, small affordances to improve UX are usually easy and cheap, requiring a few extra lines of code and a little more thought..and in the case of a door the only affordance needed is a $2 sign saying "push" somewhere.
- bhj 5y agoA door that needs a sign to use is a classic example of bad de-sign (see Psychology/Design of Everyday Things)
- underwater 5y agoThat book was literally what the video was about.