3 ms·
Having watched the first half of season 2, I felt it lost a lot of its original niche. In the first season they're doing design talks on the game, and the marke
by spywaregorilla 5y ago
Having watched the first half of season 2, I felt it lost a lot of its original niche. In the first season they're doing design talks on the game, and the marketing of it, and dealing with in game events.
The second season, for some reason, has dropped almost all of that and instead just focused on the characters' personal problems, many of whom I've felt have become weirdly child like. Not childish as in immature, but literally child like as in they feel like they're all doing a coming of age bit for some reason. Especially the two testers...
Like... they haven't actually worked on the game, aside from the battle royale mode which was just sort of implemented and shipped behind the scenes without any attention.
I love their short story episodes that take place out of plot though. This feels like they get the feeling of being a creative in a really fresh way.
- GeekyBear 5y ago> The second season, for some reason, has dropped almost all of that and instead just focused on the characters' personal problems My favorite episodes out of both seasons involved the back-story for Carl Longbottom, the older Sci-Fi author working on the staff. It felt like the first time they have shown a real character development focus instead of just presenting a group of humorous stereotypes.