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> I think what it disregards is the amount of effort that it takes to get to a situation where you have an interactive real-time IDE for the purposes of drawing
by lyxell 5y ago
> I think what it disregards is the amount of effort that it takes to get to a situation where you have an interactive real-time IDE for the purposes of drawing a tree.
I agree with your view, but one of the reasons for this is that there is still a lot to ask from the GUI frameworks in most languages (especially languages like C++ and Rust). However, I still believe that this can change.
Raph Levien is driving some pretty targeted work on pushing the state of GUI frameworks for Rust [0].
In C++ Dear ImGui is heavily used by the game development community [1]. My experience is that it is really fast to get a visualization for most projects going in very little time using this framework. See the gallery threads [2] for examples. This project also gets better every month.
[0]: https://raphlinus.github.io/rust/druid/2020/09/28/rust-2021.html https://raphlinus.github.io/rust/druid/2020/09/28/rust-2021....
[1]: https://github.com/ocornut/imgui https://github.com/ocornut/imgui
[2]: https://github.com/ocornut/imgui/issues/3793 https://github.com/ocornut/imgui/issues/3793
- Zhyl 5y agoAh, this is interesting. It seems like the rust community are doing similar things with updating UI paradigms as they are with updating CLI conventions! Thanks for this, I will bookmark it and read it in more detail.
- pjmlp 5y agoIn what concerns C++, there is yet no other environment that matches the RAD tooling of C++ Builder. However thanks to Borland mismanagement only old timers or devs working at enterprises are fully aware of its existence.
- lyxell 5y agoI looked it up. The main reason that I'm excluded from the audience is not due to Borland but rather that I don't have Microsoft Windows as my operating system.