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> As Signed Distance Functions start making it into mainstream and commercial applications, it's important to find replacements or alternatives to common things
by twic 5y ago
> As Signed Distance Functions start making it into mainstream and commercial applications, it's important to find replacements or alternatives to common things artists used to do in polygon-land.
So are SDFs really going to replace polygons then? Is this for just the demoscene, or for some specific applications, or do experts think this is the future for all 3D graphics?
I know enough about SDFs to know that they are really cool, but i have no idea what the practical considerations are now, let alone likely to be in five years' time.
- maeln 5y agoIt won't replace polygons. But it has been a very useful tool in the gfx programmer toolbox. It can be used for font/vector rendering, modelling / rendering complex shapes that are difficult to do using traditional modelling methods, and it has a lot of niche usages (I remember one talk about using some SDF to procedurally generates fakes).
- phkahler 5y ago>> It can be used for font/vector rendering... I'd like to see a simple unencumbered SDF font file format become widespread.