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"it's explicitly regarded as bad UI design by Apple" I find that hard to believe considering that launcher concept is implemented by Apple in the iOS home scre
by dmbass 15y ago
"it's explicitly regarded as bad UI design by Apple"
I find that hard to believe considering that launcher concept is implemented by Apple in the iOS home screen.
- nc 15y agoSee http://cl.ly/0J082m04082N1G3C1C2o http://cl.ly/0J082m04082N1G3C1C2o For 5 or less tabs it requires two tabs to browse between tabs, vs. 1 tap for a bottom tab bar that is persistent. Also as mentioned in the talk the user has just arrived from a launcher, which is why it's poor design to show another one.
- dmbass 15y agoThe image in that link appears to be broken. I thought you were referring to the launcher style in general as "bad design," not in the context of an in-app sub-launcher which is why it made no sense to me.
- featherless 15y agoOne aspect of this is that it is easy to abuse. Three20 (the framework currently backing the iOS app) has an implementation of the launcher control but doesn't provide support for the zooming launch animation. As a result, we've seen apps like rdio using the launcher in a way that goes against the user's expectations of how a launcher should work. Instead of zooming the controller in from the center of the screen, the controller gets pushed onto a navigation stack. In rdio's case, they should have built a simple table view with each 'sub-application' having its own row. Tapping one of those rows would then push the controller onto the navigation stack in the same way that it currently does with the launcher. -- From a holistic user experience applications "spring forth" from the system launcher, creating a consistent feeling of two functional modes in the operating system. The first being finding and launching applications, the second being using the launched application. Introducing a third layer of launched sub-applications complicates that model, oftentimes unnecessarily.