3 ms·
Truly one of the great games of the era. The pace and slickness of the movement felt head and shoulders above the rest. I lost many hours!
by louthy 5y ago
Truly one of the great games of the era. The pace and slickness of the movement felt head and shoulders above the rest. I lost many hours!
- Kaibeezy 5y agoAgree, it was special in multiple ways: - The idea that you were orbiting the planet, somehow more than 2D, yet not 3D. - Not just shooting but also rescuing. - The speed, fluid movement and quick reverses. - Color and sound crucial to situational awareness. I sometimes imagine it as a first-person game, true 3D, view from the cockpit. Wouldn’t that be something!
- louthy 5y agoThe first title I worked on in the games industry was a game called Lunatik, which was billed as a 3D Defender (for PS1, Saturn, and PC). It never worked. I wrote some comments on this article [1] about why it failed, if you’re interested. [1] https://www.unseen64.net/2020/11/16/lunatik-pure-entertainment-cancelled/ https://www.unseen64.net/2020/11/16/lunatik-pure-entertainme...
- JohnBooty 5y agoThank you. I really enjoyed reading that -- sorry the project didn't work out. I think I remember seeing press for that back in the day and thinking it sounded promising. Of course, with the benefit of decades of hindsight, now we know that the classic 2D gaming concepts often don't translate well to 3D. You're trading a full 360 degree field of awareness for something... less... in a 3D perspective. I think that was actually part of the appeal of 2D games now that I think about it. Instead of being claustrophobicly limited to a tunnel-like field of vision, 2D games generally let you see behind your character just as well as ahead. It's almost a "god-like" or omniscient kind of experience, when compared to the tunnelvision feeling of many 3D games.
- deleted 5y ago[deleted]