3 ms·
Variations on the Bridson paper you linked are commonly implemented in games and graphics circles under the name "Curl Noise" - for example Houdini[1] or Unity[
by mockery 5y ago
Variations on the Bridson paper you linked are commonly implemented in games and graphics circles under the name "Curl Noise" - for example Houdini[1] or Unity[2]
Google that term for many examples, but [3] looks like a good starting point.
[1] https://www.sidefx.com/docs/houdini/nodes/vop/curlnoise.html https://www.sidefx.com/docs/houdini/nodes/vop/curlnoise.html
[2] https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@10.3/manual/Operator-PerlinCurlNoise.html https://docs.unity3d.com/Packages/com.unity.visualeffectgrap...
[3] http://petewerner.blogspot.com/2015/02/intro-to-curl-noise.html http://petewerner.blogspot.com/2015/02/intro-to-curl-noise.h...
- hackcasual 5y agoThis is a tutorial on using it in Houdini that has a pretty good explanation at the start: https://www.youtube.com/watch?v=hi2JOChP2iE https://www.youtube.com/watch?v=hi2JOChP2iE