3 ms·
This would be great in gamedev to consume various performance numbers when optimizing. I have the problem that if I'm looking at the framerate then I'm not look
by zarzavat 5y ago
This would be great in gamedev to consume various performance numbers when optimizing. I have the problem that if I'm looking at the framerate then I'm not looking at the frame and vice versa, so I end up repeating the same actions over and over again. Experiencing performance as audio rather than a visual indicator is a great idea.