3 ms·
That makes sense to use monotonic counters for game mechanics. I think the point still stands in that case though: if the DRM calls were tied to the same time s
by daenz 5y ago
That makes sense to use monotonic counters for game mechanics. I think the point still stands in that case though: if the DRM calls were tied to the same time source as the animation system, you couldn't patch one without breaking the other.
- robertlagrant 5y agoThat's assuming you couldn't selectively patch the calls, but yes, sounds as though it would be harder.