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When I got the idea to write HiColor, I was thinking about the PlayStation's dithering the most. https://www.chrismcovell.com/psxdither.html https://www.chrism
by networked 5y ago
When I got the idea to write HiColor, I was thinking about the PlayStation's dithering the most.
https://www.chrismcovell.com/psxdither.html https://www.chrismcovell.com/psxdither.html
I think Windows never applied whole-screen dithering on the desktop in 16-bit color mode. Some UI elements, applications, and games, however, did their own dithering. (Maybe in Direct3D and OpenGL it was up to the graphics card drivers? I am not sure. I couldn't confirm or refute this with a quick search.) As an example from Windows itself, I switched a Windows 2000 VM to high color, and the gradients in the window title bars became dithered.
https://i.imgur.com/jrzdcNq.png https://i.imgur.com/jrzdcNq.png (top is 32-bit color, bottom is 16-bit)