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The credit card angle is unpalatable, for sure. Yet take a sitcom such as Seinfeld. Each product they joked about, junior mints, snapple, etc were ads. The f
by bbarnett 5y ago
The credit card angle is unpalatable, for sure.
Yet take a sitcom such as Seinfeld. Each product they joked about, junior mints, snapple, etc were ads.
The furniture is an ad. The appliances, the cereal on the shelf, etc. If no ads, generic boxes and unbranded products will appear instead, nothing is free.
I am not saying videogames should be this way, merely pointing out that this is old, old almost century old advertising behaviour. The trick is to made the product better for it (Seinfeld junior mints was an incredibly funny episode).
Of course, I think the CC thing you mention, was more just a "spam your users", so hardly subtle and non-intrusive.
EG, on TV typically they write the episode, then after marketing says "ah look, he's supposed to drink a soda here, let's see who wants to pay for someone drinking their soda."
This I can live with.
- wccrawford 5y agoAssuming the rates weren't abusive on that credit card, I'd have no problem if it appeared in the game as product placement, even prominently. I also have no problem with product placement in tv shows and movies. At least, so long as they don't force a change in the plot of the movie. Creative integrity has to be maintained. Ads, on the other hand... Ugh. I hate them so much. They are incredibly manipulative and it seems like they all border on straight up lying now.
- PaulHoule 5y agoActually using real products adds verisimilitude to media. I think of movies like "Back to the Future" where the branded products bring back memories. Right now I am doing "corporate identity" for a shared kitchen and I'm using product logos (e.g. "Dawn", "Cuisinart") as much as I can because I think it will improve compliance with instructions. (Not getting paid by them though)